Similarly from the pedestal itself, light will offer little orientation and even pull you further away from the entrance area Whatever is now on the main pedestal is truly a main attraction, with all focus being directed towards it, the "ambient wares" will no longer disrupt the scenery, and neither will the candidates discussed in follow-up auctions steal any focus The lighting of the cell has been adjusted, what used to be neutral and well balanced is now sharply directing focus to the back of the hall where the auction pedestal rests, complementing and strengthening the layouts effect The color palette has been changed from a welcoming, warm orange-brown to a cold and monotone grey the "openness" of the cell may feel deceiving, the actual pathways and walkable area is still heavily restricted and - depending on where you are in the cell - rather restricting and isolating, claustrophobic even The geometry of the cell is designed s.t. The main hall reaches to roughly 4 times the original cells size, with an very high ceiling and open spaces Similar to the Ragged Flagon, although not exactly like it, Simple Slavery presents itself as another example of Riften's corruption, hiding in shadows The entrance to the (interior) cell has been reworked, instead of entering the Auction Hall right away, you will first walk down a long dark hallway leading you underground. Hence the only logical conclusion is to rebuild the auction hall from scratch, right? It feels very contradicting and surreal to the way NPC otherwise act within the hall. Whenever Im in that cell I will admit, the feeling I have resembles more that a fun family gathering with a more or less kinky twist. Throughout the years Simple Slavery has received quite a lot of updates, different maintainers and indeed quite a lot of improvements, but throughout all this time, there was always one thing that really bothered me: The auction hall. Visual overhaul of Simple Slavery to offer a more intimidating, immersive atmosphere to indulge in.
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